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NEXON Sweeps Grand Prize and Excellence Award at the 2025 Korea Game Awards

  • Gunyoung Park mill@khplus.kr
  • 입력 2025.11.14 14:16
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-‘Mabinogi Mobile’ and ‘The First Berserker: Khazan’ secure six awards in total, marking a first for the company
 

Kim Dong-gun, Head of devCAT
Yoon Myung-jin, Director at Neople

 

NEXON won a total of six awards, including the Presidential Grand Prize, at the 2025 Korea Game Awards held on November 12 (KST) at the BEXCO Convention Hall in Busan.

The company’s flagship MMORPG ‘Mabinogi Mobile’, developed by its subsidiary devCAT, was selected as the best game representing Korea this year and received the Presidential Grand Prize. The title also won in the Planning/Scenario and Sound categories of the Technical and Creative Awards, bringing its total to three awards.

‘Mabinogi Mobile’ presents a new paradigm centred on cooperation and relationships, moving away from the competition and monetisation-driven trends of the traditional MMORPG market. The game inherits the philosophy of the original ‘Mabinogi’ in a modern form. Since its launch in March, it has topped the sales charts on both major domestic app markets, ranked No. 1 in monthly active users (MAU) for mobile RPGs, and surpassed 3.94 million cumulative downloads.

The game has been praised for creating “another society within the online world” through systems such as its natural player-connection feature ‘Chance Encounter’, an accessible choice-based progression structure, and lifestyle-focused content. It also drew attention for attracting a large influx of younger players, with users in their teens and twenties accounting for more than 70 per cent of the total player base, fostering both participation from younger generations and cross-generational engagement.

Additionally, NEXON received three more awards for the hardcore action RPG ‘The First Berserker: Khazan’, developed by Neople, including the Excellence Award, the Technical and Creative Award in Graphics, and the Popular Voice Actor Award. The game earned recognition for its fluid character controls, fast and visually striking combos, and intricate offensive and defensive mechanics. It also successfully translated the 2D pixel-art sensibility of the original ‘Dungeon & Fighter’ into detailed and dramatic 3D cel-animation-style graphics.

 

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